"working on my faults and cracks..."

Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

9.23.2009

somewhere over tokyo


check out the rest of the day's photos here

It was just past seven in the morning. Thanks to an earthquake mangling a section of the highway somewhere near Shizuoka, the bus arrived late. I was somewhat rudely awoken by the driver apologizing for the previous night's act of God.

I pulled the Langster off the bus at Odaiba. Sun still on its way up, I found a quiet corner under the ferris wheel, and away from the throngs of salarymen emerging from the nearby subway station, to put it together.

The Rainbow Bridge doesn't allow cyclists to cross, so I took the long way into the city, heading north, past the proposed site of the future Olympic Village. I kept to the road, because the cyclist shoulder was thick with pressed shirts and black ties--a sea of blank faces moving in the direction from which I'd just come. In front of me, the city rose quickly. As I passed the Tsukiji market area to my right, I could already feel my new lockring slipping. It was quickly decided that W-Base Bicycle Garage on the west side of the Yamanote, just inside Harajuku might be a more prudent first stop. From there, it was only a short hop to Yoyogi park where I'd set up the camera and plot out the routes I wanted to shoot.
Suddenly I was swallowed by Ginza.

This project was an experiment of sorts. I wanted to use a POV camera for more than just insert shots, or the more typical usage in long, drawn-out takes without offering any variety for the viewer. To do this, I would either have to ride similar sections multiple times, or employ the use of multiple cameras. Because I didn't have ten grand for the latter, you might see some inconsistencies in continuity.

Before setting out, I made a conscious decision to avoid the northern half of the city (Ueno, Ikebukuro, etc.), and the Shinjuku ward entirely. Look closely though, and you'll see plenty of other well-known locales: Shibuya, Harajuku, Gaienmae, Roppongi, famous Aoyama and Omotesando streets, the Imperial Palace grounds, Ginza, and a quick trip through Akabane to pay a visit to the Tokyo Tower.

As always, thanks for watching.

9.17.2009

sever the head to get a different point of view


only as good as your latest project

Shooting an entire project guerrilla style is a bit daunting--going into the shoot with only a base knowledge of the surroundings and a scratch pad with 'concepts' or expectations of shots. Sorta like hucking a rolling camera off a fifty-story building, and just hoping it manages to capture all the elements of a total free fall--the surrounding buildings, the sun, the speed, and the ground rushing up to smash it to pieces. Granted, my HXR wasn't destined for such a fate, but you get the idea. I didn't check any of the footage after I shot it--I wanted everything on one take. Some of it was overexposed beyond recognition, and some of it was totally out of focus.
And because of that, I'm still kinda flabbergasted that I managed to leave the city with anything to show at all, but great goddamn. What footage didn't fall ill to exposure or focus, exceeded all my expectations for a DIY handlebar mount.

Tweaking some of the audio, and rendering the last few sequences to preview at speed. Very close to a final, seven-minute cut.
Expect the ass-killing to hit Facebook first.

Friend me there, or just stay tuned.

5.29.2009

okayama, as a first-person shooter

yes virginia, it's HD

1. Get industry-leading POV camera
2. Mount camera to old skateboard helmet
3. ????
4. Profit!

Provided #3 has nothing to do with the rear end of a taxi or a storefront shutter, I'd say we just might have the trappings of a kickass summer.
Commencing Fixed and the City: Part Deux.

7.14.2008

the worst review you've ever read

The long-winded and preachy 60+ minute ending for Metal Gear Solid 4 finally came to a close late last night. Nearly every bit as good as the rest of the raving gaming community has loudly concurred for the last month and a half. Despite MGS being one of my favorite franchises of all time, I'm still ever wary of the almighty hype machine. So while there were certain irritating aspects of the game where I felt it didn't quite live up to the heaps of praise bestowed in one of the many perfect review scores, there was still a single moment--a brief sequence in the game that overshadowed three years' worth of uncertainty, hype, and expectation, and cemented itself as one of those unforgettable life-altering moments wherein some people experience a kind of personal zen--an emotional high, or spiritual "first."

Some might claim such a moment as having been their first kiss, standing on the alter at their own wedding, giving birth to their first child, or maybe finally seeing the Pope in flesh. Still others might recall a certain "first" after watching Phoebe Cates step out of the pool in Fast Times. Not limited to single lifetime milestones though, even driving by a Krispy Kreme and seeing the 'Hot Doughnuts Now' sign, might also be enough to elicit the same cluster of emotions in some.

So rather than try to defend Hideo Kojima for his questionable design choices, I'm willing to simply forgive the various shortcomings in Metal Gear Solid 4; namely its redundant melodrama, perversion with toilet humor, Meryl's questionable taste in men, the diapered monkey, and Snake's cop out twist ending, all on the grounds that the 2.5 minute sequence leading up to the Outer Haven server room now joins the ranks on my official list, among "first time I heard Quiet Things...," "landing my first ollie," and "seeing Natalie Portman up on the big screen in Phantom Menace."

It was that good.

El fine

7.08.2008

calling all skeletons

News In Briefs
WYWS Edition


* Contrary to certain assumptions regarding my infrequent updates as of late, I have not spent the last 9 days in front of the television, playing, then re-playing Metal Gear Solid 4 (with its staggering level of variety), although that would have been nice. It's that good. I live close enough to readily available energy drinks and melon pan. Could probably hold out for months if the game was long enough.
The Brazilian and American students have moved with the KAKE program to Hiroshima and Kyushu, so I am left in peace and quiet for a few days or so. Three weeks of moving in and out of my apartment without actually living in it, has left everything in a catastrophic state of disarray. Spent the morning picking up clothes, doing laundry, scrubbing dishes, and clearing space for Boston.

* Finally had a chance to put the new MacLappy through its paces with Final Cut--should hopefully have some experimental video short out at some point before I make tracks for summer vacation. Still have some nice leftover time-lapse footage from my vacation in Hawaii. Unfortunately leftovers will have to do, as I haven't had a chance to pick up my camera for over a month now.

* One of my second-graders was kind enough to point out that I was in flagrant violation of Okayama city law for riding my bike while holding an umbrella in the rain last night. This, after we were passed by a college student riding a unicycle while talking on her cell phone, eating a giant wad of cotton candy, and painting her nails.
It would seem that irony is not the only thing entirely lost on the Japanese.

* I now have an urgent appointment at the bike shop. Must go. Leaving you with a recent photograph and a few hurried incomplete sentences instead. Hiked fifty billion stairs to the top of Konpira san, to retrieve a few of our more adventurous yet wayward students.
Snapped photo to justify the headache.


They call it "mini Fuji." Rightfully so.

6.04.2008

spank them bottoms


!!
"You want me to do what?"


If I told you that I just pissed away two months on my PSP with a strategy RPG wherein...

PATA PATA PATA PON

...I was interrupted roughly every three seconds...

PATA PATA PATA PON

...to input a short rhythm sequence...

PATA PATA PATA PON

...as the basis of all movement...

PATA PATA PATA PON

...combat...

PON PON PATA PON

...defense...

CHAKA CHAKA PATA PON

...and strategy,

PON PON CHAKA CHAKA

to command an army of militant eyeballs in their quest to seek out their great "It," of legend, you would probably think Japan had finally gotten the better of my unrivaled common sense.

Having been previously intrigued, I picked up Patapon before going to Hawaii, hoping the whimsical artwork would carry me over on the flight, and through the game--regardless of how good or bad it actually turned out to be. However, I was blown away by how well the art complimented this obtrusive-on-paper rhythm concept. The combination of witty scripting, cutesy French nursery school art, and carefully cultivated RPG/strategy elements, wrapped in an addictive rhythmic shell shouldn't work. But it does. And not only does it work, it works leagues better than any dedicated rhythm game that operates without fancy add-on gimmicks (like Frequency or Space Channel).

For two months, I tweaked weapon and armor loadouts, swapped out melee and range troops, tapped my feet to the same five beats, and cursed loudly at my obtuse little Patapon nearly every step of the way. And I fucking loved it. While the tune may have ultimately driven others to insanity's brink, I lovingly hummed "pata pata pata pon" in the bathroom, on the train, at my desk, and inserted it into inappropriate places in formal conversation, just because I could. Well, the game finally came to a bittersweet close last night--my Patapon having found their beloved "It."
If you had told me back in March that I would soon piss away the next two years of my life screaming at spear-wielding eyeballs and ending sentences with "-pon," I would have politely asked you to lay off the LSD.

I only share this story with you because people need to know that video games are more than testosterone-laced shooters on the 360, or the shovelfuls of non-games that seem to be so popular on the Wii (not a legitimate gaming platform, by the way. Stop kidding yourself). Games like Patapon justify the medium, by facilitating more than just passive entertainment. They provide an immersive, alternate experience bigger than the game itself, and blur the highly debated lines between art and interactivity.

This is why video games exist.

10.28.2007

My karma ran over my dogma


There is a God, and he is laughing at me.

Just hours from one of the biggest releases of the year for me, a critical component in my Playstation 3 has unceremoniously failed, leaving me stranded with an irreparable, nonexchangeable machine, and little choice other than to place it in early retirement...


...as an exceptionally proficient, six hundred dollar doorstop.

The "critical component" at fault being, whatever selective and diabolical elven black magic that reads disc media upon insertion. Adding the delicious sting of unleaded soy sauce to the wound, is how the elven's timely send-off for my faithful roommate's permanent holiday occurred just moments before a glorious vessel bearing such saviors as Guitar Hero 3, the aforementioned R&C, Uncharted, Rock Band, and pretty much every other piece of software, long-awaited version update, and legitimate reason to own a goddamn $600 doorstop (which should handle multi-tasking as a functional gaming platform), was scheduled to make triumphant and historical landfall on my pitiful deserted island of irony starting today.

Early adopters always get screwed. Apple is living proof of this. But early adopters are not supposed to get screwed by a cactus butt-plug lubricated with Icy Hot, and dipped in wasabi. Granted,I'm fully aware of certain risks that come with embracing new technology, but they should never be associated with slipshod or rushed craftsmanship, of which there is no. Goddamn. Excuse.
This would be easier to stomach if such incidents were more isolated, but certain frustrated PSN threads are starting to suggest otherwise.

No, that acrid stench in your nostrils isn't the rectal destruction.
That would be the smell of more rotten Sony PR.

For a year, I've tenderly loved the hell out of the system's only flagship games: Resistance and Warhawk, along with a small handful of other downloadable titles, and patiently waited for November '07 when we were promised our ship. The time has finally come, and...yes.
This.

This deplorable, reprehensible, shit.

The very kind that's only funny when it's on somebody else's porch.
In a sack. And on fire.

5.23.2007

The DI stops to reflect on patience...gets annoyed


Moving totally sucks. Moving your entire life in boxes is downright painful. But moving just your person, and a life's worth in two suitcases to the other side of the world is goddamn masochistic. With the exception of a stack of t-shirts, my PS3, and a few pairs of shoes, I came to Japan literally, with nothing. 'Nothing', save for the the clothes on my back, the aforementioned shirts, and the prerequisite "heart full of confident dreams."

Well, four months later, the dreams have unhappily shaken hands with my pal Reality, and the suitcase--now less of a suitcase, and more of a makeshift dresser on the floor of my barren apartment. And now that I think of it, starting with nothing in a foreign country is a lot like playing the old SNES classic Super Metroid. Just as you can't get the hyper beam without first having gotten the morph ball, you can't get the Ferarri without first having purchased coat hangers.

See, Super Metroid is a game of patient exploration. Previously inaccessible areas open up with the acquisition of new items, so backtracking is a common gameplay element. Most interesting about the game's structure, is that while the final boss room is only a few map clicks from your initial starting point, the player is not allowed access without having first completed certain key tasks (eg. destruction of a group of space pirate bosses)--tasks that can only be completed with the acquisition of certain items (eg. the varia suit)--items that can only be acquired by first acquiring other items (eg. the ice beam)--other items that can only be acquired through the purchasing and powering on of Super Metroid for the Super Nintendo; and so on, and so forth, ad nauseam.

Which brings me back to my current irritating apartment situation. I am not a patient bounty hunter man. I have a salary, and an empty apartment, and I want to fill it with fifty shades of awesome. I want the varia suit, and I want it today. I want the the grappling hook, the screw attack, and the plasma beam, but all I've got right now is this lame morph ball. Or rather, a schoolteacher's paltry salary with a closet full of coat hangers and a shitty soap dispenser from the 100 yen store. Square freakin' one. Brinstar Landing, 1st save.

Just as I wouldn't want to skip through all of Metroid to get to Mother Brain, I don't wish to skip the entire alphabet in going from 'A' (coat hangers) to 'Z' (personal helicopter pad on the roof of my apartment). Rather, I'm just looking for a way to circumvent the priorities of some of the more mundane physical need purchases (curtains, rugs, lamps, etc.), to get to the more rewarding crap, like cycling gear, PSPs, stereo wattage in triple digits, HDD Handycams, Bravia LCD televisions, and Gundam bunk that transforms into a couch.

Moving abroad and starting over has not so much taught me how to be a more patient person, as it has taught me that old-fashioned virtues like patience still exist, if only to annoy me. This problem is exacerbated by the fact that I only get paid once per month, as opposed to a more optimal situation where my bank account would swell for each melon pan I ate. Which, as of late, would be several times per day. Yes, patience has not been learned in Okayama; I have only learned priority. Priorities justified by need. For example, sleeping on the floor is irritating, but less irritating than an empty stomach, thus; a rice maker is only slightly less important than a refrigerator, but more important than a proper desk or bed, wherein a clean floor will temporarily suffice. I've since worked past the most basic of the aforementioned furniture essentials, and have moved into the boorish realm of maintenance and care of my living space. A broom for the crumbs on the floor, toilet cleaner for back-to-back nights at the izakaiya, and so on. In establishing priorities, once the essential needs have been exhausted by the passing of time, we are granted access to the next level of exploration, or rather, the next tier of priorities--namely, priorities in 1080p.
In conclusion, Samus may have defeated Mother Brain with the almighty hyper beam, but she could not have without first rolling around on the ground with the lowly morph ball. So I will learn to be happy in delaying financing for the construction on my helipad, and settle instead for buying curtains and curtain rods. Furnished apartments be damned, I realized that "Happy Town" is only called so because of the 'apparently' visible ass picnic I host every morning at about 7:50.

So I am still annoyed, and I am still impatient. "You can't have it all at once" has become a mantra for the ages. But at least I understand that just because we can't have our hyper beams now, doesn't mean we won't be able to acquire them later. Patience, glasshopper.


 
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